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 March 5, 2004 Bungie Update
Old 03-05-2004, 09:49 PM   #1 (permalink)
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March 5, 2004 Bungie Update

And yet again, another week has passed which brings us one week closer to Halo 2. Another week also means aother update. I haven't read it yet, so feel free to beat me to it by clicking here.
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 Re: March 5, 2004 Bungie Update
Old 03-05-2004, 09:58 PM   #2 (permalink)
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Re: March 5, 2004 Bungie Update

I went ahead and copy and pasted this on to the forum, since I cannot read that freaking small font. Everyone that post this must think that, everyone who views the web wants to strain there eyes trying to read that.

Source can be found at the above link Rockk posted

Bungie Weekly Update!!!
Posted By: Frankie Date: 3/5/04 8:05 p.m.

Bungie Weekly Update March 05

Busy, busy week at Bungie! Tons of stuff going on! Number of deadlines all converging! No sleep for many! I managed to stick my head in the middle and glean some goodies though. Check it out:

* Michael and the other environment artists have been tooling around with some very human geometry. A gorgeous bridge, worthy of a glossy spread in any architecture magazine, has been profoundly torn up by Covenant attack. The futuristic surface of the bridge is composed of bonded interlocking panels of a space-age material, and the damage is being carefully honed so that it reflects the rending blasts of Covenant energy weapons and the warping of the structural panels and concrete elements.

The bridge can be driven on too, so the gaping holes have to be both obstacles and gameplay elements, so some of the bent panels can be used as ramps. That means there is a profound danger that you could eat it and plummet into the sparkling waters below either through the gap itself, or as the result of a poorly aimed jump.

And on the subject of water (a personal favorite of mine) the placeholder water I thought looked pretty freaking good, is being replaced with what the graphics guys say is a much more convincing wave-based shader system. It's so far below that most of it will go unseen – but the designers know that players will go take a closer look when they get a breather, possibly with a sniper scope, so they're making sure everything looks good from any distance.

Why bother with realistic placeholder water at all? The designers could make their job a bit easier by simply inserting a big blue sheet of nothing. It's so that when designing levels, and tuning graphics, everything has the correct context for color and geography.

* Over at the Cananimators' lair, things are progressing shockingly well. Looks finished to me boys! Ship it! But no, tons of work still to do, although you wouldn't know it to look at the brilliant new dual-wielding animations. Nathan has been tuning the idle animations and aiming stuff – and he's made a few subtle, but vital changes.

Two identical guns now look wholly natural, instead of just kind of stuck out in front of you. They reload convincingly, Chief will make slight turns and angle changes as he's blasting, and it's kind of hard to describe how much more realistic the difference in animation between hands makes it look. Just more organic, I suppose. The same thinking is being applied when you hold two different weapons, but that always looked more natural anyway.

An even more subtle thing is the way Chief raises or lowers his arms when you look up or down, respectively. This lets you see more of the screen so that your arms aren't blocking what you're trying to swing and aim at. It's a teeny, teeny change, but it's going to make looking up and down much more natural – rather than simply improving how it looks.

He's also been working on a Covenant weapon that has been shown before – but never discussed. The first person animation looks great, and the weapon has a zoom mode too. Nathan wants to see a really cool alien interface for the zoomed view, but that's something that's still being discussed.

* Rob (who does the designs for almost all the Halo weapons and vehicles) has been working all this week on the same weapon Nathan is animating. He's changing little details on the way the gun looks, and also building in the geometry for the collision detection – so that the gun can bump into walls, or if it's in the way when the Elite holding it gets shot, the gun itself is struck, not simply the creature wielding it.

You know, getting to design weapons and vehicles all day – that's a pretty freaking cool job.

* The sound guys have been working on alien Covenant noises. And alien voices as a matter of fact. Expect to hear a lot more artistic nuance in the voices of all sorts of alien scumbags, including a very cool surround based effect for a particularly epic encounter.

Mat Noguchi has been working on "an intractable problem, the equivalent of proving or disproving the existence of God." He wouldn't elaborate, claiming that the very revelation of the problem would destroy any possible solution. Which is pretty esoteric, to say the least. Maybe he's been trying to give kitty treats to Schrφdinger's Cat.

Mat is also pondering some kind of amusing "promotion" for the escalation of grenade explosions. That may or may not happen, but you might want to try playing around with ridiculous numbers of grenades when the game ships, just in case something cool is attached to a cataclysmic escalation of explosions! You know, apart from the epic amount of destruction.

* Marketing guys have been going bananas with packaging issues all week – one of the items being designed right now is the box. I've seen a mock-up with one of the proposed illustrations and it's very cool and when you see it on the box, it looks even cooler.

* Chris Butcher chatted about the Live stuff that we're planning and it's all pretty cool. Some of it is secret, but some of it simply takes full advantage of Live's already stellar features. The way your Halo games will find the best and closest servers (for Quickmatch) is going to have some excellent options attached to it, especially for groups of friends who want to play together.

The Xbox Live datacenter is actually located here in Redmond, so all of the matches are filtered through here – even for European, Australasian and Asian gamers. But naturally that's not ideal for connection speed – so once you've found, filtered and started a match, the connection is much more direct. In fact, Live will check for the closest geographic location, and often try to match up service providers – so if two guys are using a Comcast cable modem in the same part of town, there's a higher likelihood they'll find each other in a quickmatch. That's stellar news for ping times and of course, the dreaded lag. That matchmaking isn't totally unique to Halo 2 of course, but the game is going to do some cool and radical things to take advantage of it.

* Faxing is stupid. As a technology, it's right up there with square wheels and turd-filled pizza crust. So not only can you never be sure that what you just faxed ever went through, the recipient actually has to go look for it. Imagine if to check email you had to drive to a bad part of town and stick your hand down a dark hole? That's what faxing is like. Kinda. Anyway, while I was faxing something this week, I wandered around the corner from the fax machine and discovered heaven. For me anyway. The Microsoft Game Studios TV Lab. Drool.

It's literally set up like a museum. There are rows and rows of TVs for testing and reference, with little cards that explain the technology and the purpose. They range from an RF-only--capable black and white set, to a giant Sony Plasma display. There are also TVs from other countries – a Japanese NTSC HD set – a UK PAL set with digital capabilities. They just go on and on and on. I tried to sneak out of there, but the receptionist knows that I don't have a 42 inch rectangular physique.

One last thing: I wonder what Mister Chief will look like after Halo 2 ships?
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 Re: March 5, 2004 Bungie Update
Old 03-05-2004, 10:15 PM   #3 (permalink)
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Re: March 5, 2004 Bungie Update

Quote:
Originally Posted by Rockk
And yet again, another week has passed which brings us one week closer to Halo 2. Another week also means aother update. I haven't read it yet, so feel free to beat me to it by clicking here.
You know, I feel as though this update was to much of an update, like that fake update that spread around the web earlier.. what a odd feeling.

But none the less I really did like this update. Was a good read.
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 Re: March 5, 2004 Bungie Update
Old 03-06-2004, 12:44 AM   #4 (permalink)
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Re: March 5, 2004 Bungie Update

Quote:
Originally Posted by Core-Point
You know, I feel as though this update was to much of an update, like that fake update that spread around the web earlier.. what a odd feeling.

But none the less I really did like this update. Was a good read.
interesting that you would suspect that this update might be fake- i, too, suspect that. the update was quite 'peppy' and entertaining- dangling-the-carrot, as it were- not as techno-drab as it is most of the time. i looked around bungie.net and didn't see it anywhere (maybe i didn't look hard enough, but it wasn't where i usually find it).
anyway.... if the update is real, it was quite an awesome update. we get a taste of some graphics quality control and some of the MC's movements and gun control/animations etc. i can't wait to see what they have in store for us at E3 this year!
if any of you upcoming thread readers find this update at bungie.com/net please give us a link to it so we can verify (or i'll just keep checking out bungie).
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 Re: March 5, 2004 Bungie Update
Old 03-06-2004, 10:42 AM   #5 (permalink)
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Re: March 5, 2004 Bungie Update

Yeah, please do keep looking on Bungie.net, and see if you verify this update for real.
Bungie could just be feeling pressed by the ID's D3, and feel like they should devulge a little more info. But I doubt that.
I have read some new info on D3 lately, and it's just completely cool.

Quote:
The big leap forward is per-polygon hit modelling. Rather than drawing a bounding box around each of their models, and counting rounds that clip the extremities, in Doom 3, bullets will fly between legs, whistle past ears, reacting at the point of impact. Why is this a good thing? Imagine being able to split-leap over a rocket, letting it pass a hair's breadth beneath your wide-flung legs, while you let off a stream of bullet-fire back at your aggressor.
Anyways, about this update, that's what made me think it was a fake. To much 'pep' as you said. Made me leery. I dread april fools day. >_>()
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 Re: March 5, 2004 Bungie Update
Old 03-06-2004, 10:47 AM   #6 (permalink)
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Re: March 5, 2004 Bungie Update

Just so you know, it's real guys.
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 Re: March 5, 2004 Bungie Update
Old 03-06-2004, 01:35 PM   #7 (permalink)
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Re: March 5, 2004 Bungie Update

In my opinion, all these "updates" say absolutely NOTHING. They are just done so gamer shut the heck up and don't ask 'when's Halo 2 gonna be done?'

I mean come on, have you all read these things? They say things like: (quotes are not exactly copied from the update)

1.- "the voice guys are working on covenant voices" - well thanks, I though they would be working on how the sky looks.

2.- "they are working on a known convenant weapon, not talked about before" - wow, please don't amuse with at least the name of the weapon, since you are saying it's a known weapon.

And I could go on and on, they are not updating anything. Telling us what each department is working on isn't anything to be excited about. Oh wow, the marketing guys are working on how the box is going to look... SO WHAT? The only thing that had me excited for a moment was when this guys said we may see the Halo 2 logo next week, and this was about A MONTH ago...

I don't even read these anymore... every one of them says nothing. And please before you start flaming me, read again the post; this is MY OPINION. I just don't like when gamers are taken by stupid kids that will be happy with some bits of idiotic information.

There... I vented.
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 Re: March 5, 2004 Bungie Update
Old 03-06-2004, 02:05 PM   #8 (permalink)
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Smile Re: March 5, 2004 Bungie Update

Quote:
Originally Posted by Alpha
In my opinion, all these "updates" say absolutely NOTHING. They are just done so gamer shut the heck up and don't ask 'when's Halo 2 gonna be done?'

I mean come on, have you all read these things? They say things like: (quotes are not exactly copied from the update)

1.- "the voice guys are working on covenant voices" - well thanks, I though they would be working on how the sky looks.

2.- "they are working on a known convenant weapon, not talked about before" - wow, please don't amuse with at least the name of the weapon, since you are saying it's a known weapon.

And I could go on and on, they are not updating anything. Telling us what each department is working on isn't anything to be excited about. Oh wow, the marketing guys are working on how the box is going to look... SO WHAT? The only thing that had me excited for a moment was when this guys said we may see the Halo 2 logo next week, and this was about A MONTH ago...

I don't even read these anymore... every one of them says nothing. And please before you start flaming me, read again the post; this is MY OPINION. I just don't like when gamers are taken by stupid kids that will be happy with some bits of idiotic information.

There... I vented.
...Since, I already ranted awhile ago about the little info these 'updates' give, I wont go into that again. Gotta be optomistic on it though, compared to when the first updates were had these updates.. can at least be considerd updates, even if they are lousey. XD
Yes it would be nice to have some 'real updates' from Bungie, but it wont happen. I know it, you know it, quite a few people know this. And venting about it really will not get you many places. Cept turn your hair grey quicker . So I am not worried about it to much.

And I agree with you on lack of info. They should be more like ID with there D3, there freindly with there screen pics they put out.
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 Re: March 5, 2004 Bungie Update
Old 03-06-2004, 11:45 PM   #9 (permalink)
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Talking Re: March 5, 2004 Bungie Update

Quote:
Originally Posted by Alpha
In my opinion, all these "updates" say absolutely NOTHING. They are just done so gamer shut the heck up and don't ask 'when's Halo 2 gonna be done?'

I mean come on, have you all read these things? They say things like: (quotes are not exactly copied from the update)

1.- "the voice guys are working on covenant voices" - well thanks, I though they would be working on how the sky looks.

2.- "they are working on a known convenant weapon, not talked about before" - wow, please don't amuse with at least the name of the weapon, since you are saying it's a known weapon.

And I could go on and on, they are not updating anything. Telling us what each department is working on isn't anything to be excited about. Oh wow, the marketing guys are working on how the box is going to look... SO WHAT? The only thing that had me excited for a moment was when this guys said we may see the Halo 2 logo next week, and this was about A MONTH ago...

I don't even read these anymore... every one of them says nothing. And please before you start flaming me, read again the post; this is MY OPINION. I just don't like when gamers are taken by stupid kids that will be happy with some bits of idiotic information.

There... I vented.

i agree with Aphla because most information give me none than information of bunch but i want to see artwork , picture , or movie ,, something instead bullS*&T story but i will be wait to hear Halo 2's release date, but i am not complain about that i have a enjoy another game and many game keep you enjoy
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 Re: March 5, 2004 Bungie Update
Old 03-07-2004, 01:16 AM   #10 (permalink)
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Re: March 5, 2004 Bungie Update

Well, i think u got a point there Alpha. but then again, the purpose of the updates ISNT to reveal all the information, its just a basic layout of what they are doing in the game, some of it is interesting to read, some isnt, but they did say that would be the purpose of the updates when they started (that they would just be weekly updates to show whats happening in the Bungie office). So dont be too disappointed, at least they aren't leaving us WITHOUT anything nemore. Id rather have this small update that has some info, rather then nothing.

BTW, proof of my 'counter-rant' :P

Quote:
From Bungie's 5th updateWell it's simple — the weekly updates are (and always have been) designed to be a window on the process and people here at Bungie. It is not some official geyser of Halo 2 information; for that very reason, we post in occasionally obscure Halo and Bungie fan forums. If we went up on the front page of Gamespot or MSN every week, people would have warped expectations of the weekly update. Of course, the update gets mirrored immediately, and that's cool ; we want lots of people to read and enjoy the updates, but they're here for folks who're curious about the process not so much the product. Nearer the game's release, there will be fountains of really gritty Halo 2 stuff, but until then, the Bungie Weekly Updates will continue in the vein they have been.
Cheers,
~Kain
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